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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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d.c
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C/C++ Source or Header
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1996-11-11
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5KB
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155 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
float d_data[][2] = {
{4.714579, 9.987679},
{2.841889, 9.429158},
{2.825462, 9.166325},
{1.856263, 8.722793},
{2.004107, 8.000000},
{0.969199, 7.605750},
{1.494866, 6.636550},
{0.607803, 6.028748},
{1.527721, 4.960986},
{0.772074, 4.254620},
{1.774127, 4.139630},
{1.445585, 3.186858},
{2.266940, 3.843942},
{2.250513, 3.022587},
{2.776181, 3.843942},
{3.137577, 3.383984},
{3.351129, 4.008214},
{3.909651, 4.451746},
{4.090349, 4.960986},
{4.862423, 5.946612},
{4.763860, 6.652977},
{5.388090, 7.572895},
{4.862423, 8.492813},
{5.618070, 9.921971},
{4.698152, 10.940452},
{5.338809, 12.303902},
{4.238193, 12.960985},
{4.451746, 14.554415},
{3.581109, 14.291581},
{3.613963, 15.342916},
{2.677618, 15.145790},
{2.480493, 15.540041},
{2.036961, 15.211499},
{1.281314, 15.112936},
};
void draw_d(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(d_data[0]);
glVertex2fv(d_data[1]);
glVertex2fv(d_data[2]);
glVertex2fv(d_data[3]);
glVertex2fv(d_data[4]);
glVertex2fv(d_data[5]);
glVertex2fv(d_data[6]);
glVertex2fv(d_data[7]);
glVertex2fv(d_data[8]);
glVertex2fv(d_data[9]);
glVertex2fv(d_data[10]);
glVertex2fv(d_data[11]);
glVertex2fv(d_data[12]);
glVertex2fv(d_data[13]);
glVertex2fv(d_data[14]);
glVertex2fv(d_data[15]);
glVertex2fv(d_data[16]);
glVertex2fv(d_data[17]);
glVertex2fv(d_data[18]);
glVertex2fv(d_data[19]);
glVertex2fv(d_data[20]);
glVertex2fv(d_data[21]);
glVertex2fv(d_data[22]);
glVertex2fv(d_data[23]);
glVertex2fv(d_data[24]);
glVertex2fv(d_data[25]);
glVertex2fv(d_data[26]);
glVertex2fv(d_data[27]);
glVertex2fv(d_data[28]);
glVertex2fv(d_data[29]);
glVertex2fv(d_data[30]);
glVertex2fv(d_data[31]);
glVertex2fv(d_data[32]);
glVertex2fv(d_data[33]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(d_data[0]);
glVertex2fv(d_data[2]);
glVertex2fv(d_data[4]);
glVertex2fv(d_data[6]);
glVertex2fv(d_data[8]);
glVertex2fv(d_data[10]);
glVertex2fv(d_data[12]);
glVertex2fv(d_data[14]);
glVertex2fv(d_data[16]);
glVertex2fv(d_data[18]);
glVertex2fv(d_data[20]);
glVertex2fv(d_data[22]);
glVertex2fv(d_data[24]);
glVertex2fv(d_data[26]);
glVertex2fv(d_data[28]);
glVertex2fv(d_data[30]);
glVertex2fv(d_data[32]);
glVertex2fv(d_data[33]);
glVertex2fv(d_data[31]);
glVertex2fv(d_data[29]);
glVertex2fv(d_data[27]);
glVertex2fv(d_data[25]);
glVertex2fv(d_data[23]);
glVertex2fv(d_data[21]);
glVertex2fv(d_data[19]);
glVertex2fv(d_data[17]);
glVertex2fv(d_data[15]);
glVertex2fv(d_data[13]);
glVertex2fv(d_data[11]);
glVertex2fv(d_data[9]);
glVertex2fv(d_data[7]);
glVertex2fv(d_data[5]);
glVertex2fv(d_data[3]);
glVertex2fv(d_data[1]);
glEnd();
}